Shader Mod 1.6.2 Update delayed?
Hey there guys! Got some news…
There are some bugs I cannot fix in time. It seems I can’t finish normal map loading, and mipmap generation today. New features from sonic ether are not included yet. In my development build, bump-shadow-waving can run with a little sky glitch. SEUS v10rc6 and v10rc7 can also run. The new SEUS v10.0 is not supported yet. The scene without mipmap and trilinear filtering is noisy.StatusShaderpack loading 90% complete : lack SEUS new features Shadowmap render 90% complete : lack SEUS new features Render code 80% complete : may need some fine tune Texture loading 50% complete : lack normal, specular mipmap Coremod conversion 10% complete : to do -karyonix
As you can see it’s not really finished so please wait